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Computer Programming 2 |
This class is an intro to video game design. We will take a look at different styles of video games and write our own. We will also talk about the marketing of games. This class will use software like Scratch and GameMaker. After this class, you may want to go on to take AP Computer Science.
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Tuesday 6-15-9 |
Objective:
Create a Platform Game.
Standard:
D2.1: Know the fundamentals of programming languages and concepts.
ESLR:
Critical Thinkers who:
Analyze and interpret information
Utilize effective strategies to solve problems
Assignment:
Platform Extra Credit - due end of Tuesday
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Tuesday 6-3-9 |
Objective:
Create a Shooting Game.
Standard:
D2.1: Know the fundamentals of programming languages and concepts.
ESLR:
Critical Thinkers who:
Analyze and interpret information
Utilize effective strategies to solve problems
Assignment:
Shooter Game Project - Design Document due end of Thursday - final project due 6-16-09
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Tuesday 6-2-9 |
Objective:
Create a Shooting Game.
Standard:
D2.1: Know the fundamentals of programming languages and concepts.
ESLR:
Critical Thinkers who:
Analyze and interpret information
Utilize effective strategies to solve problems
Assignment:
1945 Part III
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Monday 6-1-9 |
Objective:
Create a Shooting Game.
Standard:
D2.1: Know the fundamentals of programming languages and concepts.
ESLR:
Critical Thinkers who:
Analyze and interpret information
Utilize effective strategies to solve problems
Assignment:
1945 Part I
if you finish Part I, do Part II: 1945 Part II
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Tuesday 5-5-9 |
Objective:
Create a Maze Game
Standard:
D2.1: Know the fundamentals of programming languages and concepts.
ESLR:
Critical Thinkers who:
Analyze and interpret information
Utilize effective strategies to solve problems
Assignment:
Maze Game - Design Document due end of tomorrow. - Everything due Fri 5-15-09 |
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Monday 5-4-9 |
Objective:
Set and decrease lives
Standard:
D2.1: Know the fundamentals of programming languages and concepts.
ESLR:
Critical Thinkers who:
Analyze and interpret information
Utilize effective strategies to solve problems
Assignment:
Setting Lives - Setting Lives and Decreasing number of lives - use any sprites for this. |
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Thursday 4-30-9 |
Objective:
Create a Maze game.
Standard:
D2.1: Know the fundamentals of programming languages and concepts.
ESLR:
Critical Thinkers who:
Analyze and interpret information
Utilize effective strategies to solve problems
Assignment:
Maze Tutorial 3 - Scoring including Displaying the Score more Attractively |
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Tuesday 4-28-9 |
Objective:
Create a Maze game.
Standard:
D2.1: Know the fundamentals of programming languages and concepts.
ESLR:
Critical Thinkers who:
Analyze and interpret information
Utilize effective strategies to solve problems
Assignment:
Maze Tutorial 2 - use the sprites on the page |
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Monday 4-27-9 |
Objective:
Create a Maze game.
Standard:
D2.1: Know the fundamentals of programming languages and concepts.
ESLR:
Critical Thinkers who:
Analyze and interpret information
Utilize effective strategies to solve problems
Assignment:
Maze Tutorial 1 - use the sprites on the page |
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Friday 4-24-9 |
Objective:
Use Gamemaker to shoot projectiles.
Standard:
D2.1: Know the fundamentals of programming languages and concepts.
ESLR:
Critical Thinkers who:
Analyze and interpret information
Utilize effective strategies to solve problems
Assignment:
Shooting Tutorial 1 - activity 5 |
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Wednesday 4-22-9 |
Objective:
Use Gamemaker to shoot projectiles.
Standard:
D2.1: Know the fundamentals of programming languages and concepts.
ESLR:
Critical Thinkers who:
Analyze and interpret information
Utilize effective strategies to solve problems
Assignment:
Shooting Tutorial 1 |
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Monday 4-20-9 |
Objective:
Use Gamemaker to write a catch the clown game..
Standard:
D2.1: Know the fundamentals of programming languages and concepts.
ESLR:
Critical Thinkers who:
Analyze and interpret information
Utilize effective strategies to solve problems
Assignment:
Game Maker Tutorial 1 - Catch the Clown |
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Tuesday 3-31-9 |
Objective:
Create a Choose Your Own Adventure Story or Role Playing Game.
Standard:
D2.1: Know the fundamentals of programming languages and concepts.
ESLR:
Critical Thinkers who:
Analyze and interpret information
Utilize effective strategies to solve problems
Assignment:
Choose Your Own Adventure - due Monday 4-13-09 |
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Monday 3-30-9 |
Objective:
Peer Grade Constant Force Games Standard:
D2.1: Know the fundamentals of programming languages and concepts.
ESLR:
Critical Thinkers who:
Analyze and interpret information
Utilize effective strategies to solve problems
Assignment:
Peer Grading
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Wednesday 3-11-9 |
Objective:
Analyze ways to simulate gravity in Scratch .
Standard:
D2.1: Know the fundamentals of programming languages and concepts.
ESLR:
Critical Thinkers who:
Analyze and interpret information
Utilize effective strategies to solve problems
Assignment:
Constant Force Check-in Questions - Due today
Constant Force Game - Due Wednesday
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Tuesday 3-10-9 |
Objective:
Analyze ways to simulate gravity in Scratch .
Standard:
D2.1: Know the fundamentals of programming languages and concepts.
ESLR:
Critical Thinkers who:
Analyze and interpret information
Utilize effective strategies to solve problems
Assignment:
Gravity |
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Monday 3-9-9 |
Objective:
Analyze and enhance existing games .
Standard:
D2.1: Know the fundamentals of programming languages and concepts.
ESLR:
Critical Thinkers who:
Analyze and interpret information
Utilize effective strategies to solve problems
Assignment:
Carrots and Eggs
Investigating Pinball |
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Thursday 3-5-9 |
Objective:
Peer Grade Timing Games. Standard:
D2.1: Know the fundamentals of programming languages and concepts.
ESLR:
Critical Thinkers who:
Analyze and interpret information
Utilize effective strategies to solve problems
Assignment:
Peer Grading
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Tuesday 2-24-9 |
Warm Up:
What are some of the features of games like Guitar Hero and Dance Dance Revolution?
Objective:
Write a timing game in Scratch.
Standard:
D2.1: Know the fundamentals of programming languages and concepts.
ESLR:
Critical Thinkers who:
Analyze and interpret information
Utilize effective strategies to solve problems
Assignment:
Timing Game Project - Game due Tuesday 3-3-9, Marketing due Wednesday 3-4-9 Check in questions 1 - due today |
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Monday 2-23-9 |
Warm Up:
What are some features that you think would have made your monkey games better?.
Objective:
Use broadcast and variables to create a timer in Scratch.
Standard:
D2.1: Know the fundamentals of programming languages and concepts.
ESLR:
Critical Thinkers who:
Analyze and interpret information
Utilize effective strategies to solve problems
Assignment:
Let's make timers in Scratch |
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Tuesday 2-17-9 |
Warm Up:
How are variables used in math?.
Objective:
Use broadcast to finish a story in Scratch.
Standard:
D2.1: Know the fundamentals of programming languages and concepts.
ESLR:
Critical Thinkers who:
Analyze and interpret information
Utilize effective strategies to solve problems
Assignment:
We'll make a Monkey Game step by step. Use what you learned to make your own game. Add a sprite that takes away points or make it two player. We will play each other's games on Thursday. The best ones get extra credit. |
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Friday 2-13-9 |
Warm Up:
What does it mean to broadcast something.
Objective:
Use broadcast to finish a story in Scratch.
Standard:
D2.1: Know the fundamentals of programming languages and concepts.
ESLR:
Critical Thinkers who:
Analyze and interpret information
Utilize effective strategies to solve problems
Assignment:
Summer Story - Rubric |
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Thursday 2-12-9 |
Warm Up:
Briefly descirbe the X-Y coordinate plane from Algebra. How are points written.
Objective:
Write a children's alphabet game in Scratch.
Standard:
D2.1: Know the fundamentals of programming languages and concepts.
ESLR:
Critical Thinkers who:
Analyze and interpret information
Utilize effective strategies to solve problems
Assignment:
Moving Sprites
alphabet learning.sb
alphabet rubric |
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Wednesday 2-11-9 |
New Seats - Meet your neighbor
Use Scratch to write your name (sample):
Each letter should be it's own Sprite
Try using different interesting behaviors for each letter
Extra Credit: Make the letters go beck to there initial position if the green flag is clicked
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Tuesday 2-10-9 |
Welcome! Please complete the following webquest: click here. |
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